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Affiche du document Chatgpt : le guide du débutant

Chatgpt : le guide du débutant

Eric Sarrion

2h10min30

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  • Livre epub
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174 pages. Temps de lecture estimé 2h10min.
ChatGPT : le guide du débutant est un livre pratique qui permet aux lecteurs d'acquérir les connaissances et les compétences nécessaires pour utiliser efficacement ChatGPT, l'IA dont tout le monde parle ! Avec une exploration complète des fonctionnalités, des fondements et des utilisations de ChatGPT, ce guide est une ressource précieuse pour les débutants qui se lancent dans le monde de l'intelligence conversationnelle (celle où l'on discute avec un programme informatique tel que ChatGPT). Avec des instructions conviviales et des conseils pour une utilisation efficace, le livre garantit que les lecteurs pourront exploiter pleinement le potentiel de ChatGPT. Que vous soyez étudiant, professionnel ou simplement curieux des capacités de cette technologie d'intelligence artificielle, ce livre sera votre compagnon essentiel pour exploiter les possibilités de ChatGPT en toute confiance. INTRODUCTION PARTIE 1 : PREMIERS PAS AVEC CHATGPTCHAPITRE 1. SE CONNECTER À CHATGPTCHAPITRE 2. DIALOGUER AVEC CHATGPTCHAPITRE 3. CONSEILS POUR BIEN UTILISER CHATGPT PARTIE 2 : UTILISER CHATGPTCHAPITRE 4. CRÉER DES COURRIERSCHAPITRE 5. RÉDIGER DES COURRIERS ÉLECTRONIQUESCHAPITRE 6. RÉDACTION COMMERCIALECHAPITRE 7. TRADUIRE DES TEXTESCHAPITRE 8. APPRENDRE UNE LANGUECHAPITRE 9. RECRUTER POUR UNE ENTREPRISECHAPITRE 10. POSTULER DANS UNE ENTREPRISECHAPITRE 11. RÉDIGER UN DISCOURSCHAPITRE 12. TROUVER L’INSPIRATIONCHAPITRE 13. ÉTABLIR UN PLAN D’ACTIONCHAPITRE 14. OBTENIR DES RÉPONSES SUR DIVERS SUJETSCHAPITRE 15. USAGES PAYANTS DE CHATGPT CONCLUSIONINDEX
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Affiche du document Enter the Dragon

Enter the Dragon

Colin Carter

2h30min45

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201 pages. Temps de lecture estimé 2h31min.
First published in 1983, this easy-to-follow guide to the Dragon 32 was designed to introduce users of the much-loved home computer to many of its most advanced features. This was achieved through listings of sample programs that pushed the machine to its limits, displaying fancy graphics and making the very most of its excellent sound capabilities. Though it was more powerful and quicker than many of its competitors, the Dragon 32 never gained the success of other 8-bit computers of the day such as the Commodore 64 or the ZX Spectrum. Despite this, the classic machine still retains a dedicated following to this day. Not only is this remastered version perfect for hobbyists and collectors, it is also a highly useful resource for those interested in programming retro games and utilities.* * *As the original publisher Melbourne House wrote:TEACH YOUR DRAGON TO ROAR!A fresh and highly creative collection of ready-made programs designed specifically for the Dragon 32 micro. Created by the sharpest minds in micro software today, this book will teach you how to maximise the entire range of your Dragon's impressive capabilities. Using easy-to-follow programmed listings, this book turns your Dragon 32 into a complete arcade of fast action space and adventure games. All your favourites are there including LUNAR LANDER, DRAGON INVADERS and METEOR STORM, plus there's an entire collection of fresh and exciting new games such as 3-D TREASURE HUNT and FLIGHT SIMULATOR!The programs in ENTER THE DRAGON fully extend the excellent colour resolution of the Dragon to its maximum, and the action is faster than you ever thought possible. ENTER THE DRAGON will even show you how to make your Dragon talk!Your overall knowledge of computer operation will be expanded too. Each program features an in-depth explanation of how and why it runs and illustrations of screen displays back up the text to ensure you understand exactly what will be achieved.The book even includes many programming tips and hints usually reserved only for the experts. So whether you are a first-time computer user or an 'old hand' if you want to make your Dragon really perform, and feel the satisfaction of doing it yourself, this is the book that will show you how!* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
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Affiche du document VIC20 Exposed

VIC20 Exposed

John Vander

2h08min15

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171 pages. Temps de lecture estimé 2h08min.
First published in 1983, this user-friendly guide to the VIC 20 helped many owners of the much-loved home computer understand their machine to a whole new level. Considered now to have been well ahead of its time, the VIC 20 was the first computer ever to sell one million units and still has a dedicated fanbase.* * *As the original publisher Melbourne House wrote:Now you can understand all the mysteries of your VIC 20, without having to struggle through its complex user's guide. VIC 20 Exposed gives an in-depth explanation of the entire VIC 20 system in a clear and easy to follow manner. With this book, every VIC 20 owner will be able to understand how this versatile home computer actually works.Every function and programming variable is carefully explained, and with the aid of the many demonstration programs, this book will teach you how to take full advantage of all the VIC 20's impressive capabilities. You'll soon be achieving effects more spectacular than you believed possible from a standard VIC 20.VIC 20 Exposed even contains a special section that gives an excellent insight into every aspect of the VIC 20's hardware operation. Because this book is designed to take you through the VIC 20's entire operation from beginning to end, VIC 20 Exposed is an essential aid to every VIC 20 owner, from first time computer users right up to the serious programmer.* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
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Affiche du document Commodore 64 Exposed

Commodore 64 Exposed

Bruce Bayley

2h30min45

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201 pages. Temps de lecture estimé 2h31min.
First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine.* * *As the original publisher Melbourne House wrote:Here is the definitive book for the Commodore owner.A complete and comprehensive guide to make you total master of your Commodore 64.Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables.The step-by-step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid of simple demonstration programs that can be entered in minutes.Whether you are a first-time computer user or a serious programmer, if you want to take full advantage of your Commodore 64's impressive capabilities, then this is the book for you.* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
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Affiche du document Spectrum Machine Language for the Absolute Beginner

Spectrum Machine Language for the Absolute Beginner

William Tang

3h03min00

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244 pages. Temps de lecture estimé 3h03min.
First published in 1982, William Tang's Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum.* * *As the original publisher Melbourne House wrote:If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you.Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire.At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game.* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
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Affiche du document Dragon Machine Language for the Absolute Beginner

Dragon Machine Language for the Absolute Beginner

John Reyden

3h16min30

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262 pages. Temps de lecture estimé 3h16min.
First published in 1983, this easy-to-follow guide to using machine language on the Dragon 32 gave users an excellent insight into the acclaimed machine that many considered well ahead of its time. Though it was more powerful and quicker than many of its competitors, the Dragon 32 never gained the success of other 8-bit computers of the day such as the Commodore 64 or the ZX Spectrum. Despite this, the classic machine still retains a dedicated following to this day. Not only is this remastered version perfect for hobbyists and collectors, it is also a highly useful resource for those interested in programming retro games and utilities.* * *As the original publisher Melbourne House wrote:Write faster, more powerful space saving programs for your Dragon.Written exclusively for Dragon users, Dragon Machine Language for the Absolute Beginner offers a complete instruction course in 6809 Machine Language, with particular reference to the Dragon 32.Even with no previous experience of computer languages, the easy-to-understand 'no jargon' format of this book will enable you to discover the power of the Dragon's own language.After introducing you to machine language and the 6809 instruction set, the book provides you with a series of short test programs which are designed to demonstrate all the Dragon's machine language instructions. These programs illustrate the use of the various instructions, their effects and actions, and will enable you to gain a practical understanding of machine language.You are encouraged to develop routines with all the instructions in order to become familiar with the 6809's instructions as well as gaining experience in writing short machine language routines.In addition to learning machine language, there are sample programs designed to demonstrate the power and potential of machine language in extracting the most from your Dragon. You will find that these programs contain routines that you can use when writing your own programs.In logical steps the book takes you through a comprehensive course in machine language, including understanding assembly language, designing and writing your own programs and a thorough grounding in the purpose and use of each of the instructions in the 6809 Instruction Set.* * *Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 80s and 90s given a new lease of life in the 21st century. From standards of programming reference no self-respecting microcomputer coder would be without, to obscure works unavailable for many years, these modern re-prints are perfect for any connoisseur of retro computing.
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Affiche du document C64 Machine Language for the Absolute Beginner

C64 Machine Language for the Absolute Beginner

Danny Davis

2h18min00

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184 pages. Temps de lecture estimé 2h18min.
First published in 1984, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to take their first steps in programming machine code even without prior coding experience. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * *As the original publisher Melbourne House wrote:This book will enable the user to learn machine language the easy way - no computer jargon. A straightforward approach with many examples.Complied exclusively for Commodore 64 users, COMMODORE 64 MACHINE LANGUAGE FOR THE ABSOLUTE BEGINNER offers complete instruction in 6502 machine language.If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, then this book is for you.Even with no previous experience of computer languages, the easy-to-understand 'no jargon' format of this book will enable you to discover the power of the Commodore 64's own language.Each chapter includes specific examples of machine language applications that can be demonstrated and used on your own Commodore 64.Includes an assembly language programming aid program which allows you to enter machine language programs with immediate confirmation of correct instruction.This book gives you everything you need to write machine language programs for your Commodore 64.
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Affiche du document Atari 130XE Machine Language for the Absolute Beginner

Atari 130XE Machine Language for the Absolute Beginner

Kevin Bergin

1h56min15

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155 pages. Temps de lecture estimé 1h56min.
First published in 1985, this user-friendly guide to coding machine language on the Atari 130XE helped many owners of the much-loved home computer achieve programming feats well beyond the limits of BASIC. Based on the MOS Technology 6502 CPU running at 1.79 MHz, the 130XE was one of Atari's famed 8-bit range - in fact the first home computer series to be designed with custom co-processor chips.* * *As the original publisher Melbourne House wrote:Go beyond the limitations of BASIC and write faster, more powerful space-saving programs using this guide compiled exclusively for Atari 130XE users.Atari 130XE Machine Language for the Absolute Beginner offers complete instruction in 6502 machine language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your own Atari 130XE.Even without any previous experience in computer languages the easy-to-understand 'no jargon' format of this book will make the art of machine language programming entirely accessible.Atari 130XE Machine Language for the Absolute Beginner is the perfect book for anyone interested in discovering the power and potential of the Atari's native language.* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
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Affiche du document Building Blocks for BBC Games

Building Blocks for BBC Games

Bruce Bayley

1h42min45

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137 pages. Temps de lecture estimé 1h43min.
First published in 1984, this book helped many a budding coder get to grips with the BBC Micro computer, a machine first released in 1981 as part of the BBC Computer Literacy project. Gently introducing the reader to the concept of programming - something that was totally new to many people at the time - the book is fondly remembered by those who read it back in the 1980s. It is still a useful reference guide for anyone interested in the foundations of retro computer programming, or as a nostalgic text for fans of the BBC's much-loved computer.* * *As the original publisher Melbourne House wrote:Building Blocks for BBC Games is the book for all BBC enthusiasts! Using a unique modular method you can create and build exciting, original games and programs.The ready-made building block system has all the procedures you need. Step-by-step you write a BASIC program with the minimum of effort. Then you can expand your programs with even more procedures and innovations into complex and exciting routines.Follow the projects set out, or create whatever games you can imagine.Simply written, easy to follow, with BBC Building Blocks you will learn more about your micro than you believed possible.* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
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Affiche du document Meteoric Programming for the ORIC-1

Meteoric Programming for the ORIC-1

John Reyden

2h22min30

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190 pages. Temps de lecture estimé 2h22min.
This is the collector's hardback edition of Meteoric Programming for the Oric-1The Oric-1 8-bit home computer was released in 1982 and would go on to sell more than 150,000 units in the UK alone. It was considered a rival to the popular ZX Spectrum, with its advantage being a much better keyboard than Sir Clive's rubber monster. Despite official production ceasing just two years after its launch, clones of the machine were produced in Eastern Europe well into the 1990s.This popular guide to the Oric-1 was first published in 1983 by Melbourne House. It helped many owners of the much-loved machine not only take their first steps in programming, but also introduced them to the more advanced features of the machine. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine.* * *As the original publisher Melbourne House wrote:WARNINGYour Oric-1 is about to become Meteoric.Now you can achieve Meteoric software performance from your micro with this collection of 30 dynamic programs, designed specifically for the Oric-1 home computer.You can test your skill with arcade action games such as Luna Landa, Eliminator, and North Sea Copter, or attempt to solve the mind stretching mathematical and educational exercises.These programs fully extend the excellent colour resolution of the Oric-1 to its maximum!The book includes many practical utilities that will enable you to really improve your own programs. These useful routines include Renumber, Machine Code Monitor, Block Line Deletion and Graphics Aid.Even if you are a beginner, you can enter all the programs yourself due to Meteoric programming's easy to understand format.Your overall knowledge of computer operation will be expanded too. Each program features an in-depth explanation of how and why it runs and illustrations of screen display back up the text to ensure you understand exactly what will be achieved.Experienced programmers who want to develop their own Meteoric programs will really appreciate all the expert hints and tips that have been included in the book.Whether you're a first timer or an old hand, you can't afford to miss the only book that will make your Oric-1 Meteoric.* * *Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
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