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Affiche du document Game Logic

Game Logic

Angie Smibert

1h36min45

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129 pages. Temps de lecture estimé 1h37min.
What was the last game you played? Video game, board game, world building game?In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers take on the world of games by figuring out what makes them challenging, fun, and addictive! Kids love games. Board games are still wildly popular, despite the profusion of video gaming devices that reach audiences as young as toddlerhood. World-building games such as Settlers of Catan and Dungeons & Dragons are played by hundreds of thousands of people worldwide, both online and in living rooms, and gaming conferences occur around the globe, including hundreds in the United States alone. This makes gaming a perfect backdrop for learning new skills!This book takes kids on a journey to discover the history of games, and then leads them from their initial idea for a new game through several iterations of a game all the way to playing the final version of a game they created. Educators use games as a way to introduce logic, collaboration, and persistence in classrooms, and Game Logic is the perfect companion. Kids explore the processes of both playing and creating games while developing critical and creative thinking skills that apply to tasks and concepts across academic fields.Game Logic includes hands-on STEAM activities and critical thinking exercises related to games. Fun facts, links to online primary sources and other supplemental material, and essential questions encourage readers to dive deeper into the games they love to discover what makes them tick. Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad's unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
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Affiche du document Earth, Wind, Fire, and Rain

Earth, Wind, Fire, and Rain

Dodge Cummings Judy

1h37min30

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130 pages. Temps de lecture estimé 1h37min.
We might think humans have control over our environment, but Mother Nature has proven us wrong again and again.Earth, Wind, Fire, and Rain: Real Tales of Temperamental Elements tells the story of five of America's deadliest natural disasters that were made worse by human error, ignorance, and greed. For example, in the fall of 1871, loggers and farmers chopped trees and burned brush in the vast forest around Peshtigo, Wisconsin. Fire was a tool they believed they could control. But on October 8, 1 million acres burned in the deadliest fire in American history. Later that century, meteorologists mistakenly predicted clearing skies for New York City on March 10, 1888. Then, two devilish storm fronts collided in what was called the Great White Hurricane. The blizzard brought New Yorkers to their knees and unprepared city leaders were powerless to help.Powerless too were the residents of Johnstown, Pennsylvania, on May 31, 1889. A private club of wealthy businessmen owned a dam upriver from Johnstown. The club modified the dam to improve recreation on their private lake, but these changes weakened the structure. When heavy rains fell, the dam burst, flooding Johnstown with 20 million tons of water.Residents of San Francisco had no warning when a massive earthquake struck on April 18, 1906. It toppled buildings, ruptured gas mines and ignited fires. Years of political corruption had underfunded the fire department, leaving it without the equipment or training to quench the inferno, and San Francisco burned. In the 1920s, farmers transformed the dry, windy southern Plains by digging up the buffalo grass and planting millions of acres of wheat. But nature fought back by turning this breadbasket into a Dust Bowl. On April 14, 1935, Black Sunday, a 200-mile cloud of dirt buried fields, livestock, and people.Peoples' choices did not cause these disasters, but they did give the forces of nature an extra nudge. However, tragedy sparked reforms in weather forecasting, soil and forest management, and emergency preparation. But remember-no one can control nature. So be prepared to get out of the way when disaster strikes.This is the tenth book in a series called Mystery & Mayhem, which features true tales that whet kids' appetites for history by engaging them in genres with proven track records-mystery and adventure. History is made of near misses, unexplained disappearances, unsolved mysteries, and bizarre events that are almost too weird to be true-almost! The Mystery and Mayhem series delves into these tidbits of history to provide kids with a jumping off point into a lifelong habit of appreciating history.The five true tales told within Earth, Wind, Fire, and Rain are paired with maps, photographs, and timelines that lend authenticity and narrative texture to the stories. A glossary and resources page provide the opportunity to practice using essential academic tools. These nonfiction narratives use clear, concise language with compelling plots that both avid and reluctant readers will be drawn to.Nomad Press books in the Mystery & Mayhem series introduce readers to historical concepts and events by engaging them in an extremely popular genre-real-life adventure and mystery. Readers ages 9 to 12 are fascinated with the strange-but-true tales that populate history, and books in this series offer compelling narrative nonfiction paired with concise language that appeals to both voracious and reluctant readers. Nomad's unique approach to the study of history uses tantalizing tales based in factual knowledge that encourage a lifelong curiosity in the historical events that shape our world.Titles in the series include: Pirates and Shipwrecks; Survival; Weird Disappearances; Daring Heists; Rebels & Revolutions; Great Escapes; Tomb Raiders; Eruptions and Explosions; Epidemics and Pandemics; and Earth, Wind, Fire, and Rain.
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Affiche du document Challenge Accepted!

Challenge Accepted!

Parven Kaur

1h36min00

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128 pages. Temps de lecture estimé 1h36min.
Help Your Kids Unplug and Challenge Their Creativity with Fun Things To Do! (Ages 6-8)“Parven Kaur is a mom and writer who focuses on Internet safety and digital literacy. Her blog, Kids N Clicks offers sound advice and recommendations on all things related to digital and screen media for parents.” Amy Web of The Thoughtful ParentThis activity book in the style of “wreck this journal” for kids encourages children ages 6­–8 to spend less time on their devices, and more time engaged in fun and challenging activities.Fuel your child’s creativity. This hybrid kid’s activity book and creative journal is filled to the brim with challenges and prompts that promote positivity, while also developing your child’s mindfulness and creativity. The book cultivates a growth mindset for kids―encouraging them to think outside the box and be creative, while developing their ability to learn new things.Screen-free entertainment. Your child won’t want to put this book down. From a scavenger hunt of household items, to coloring-in illustrations and puzzles, this adventurous book is crafted to give your child a digital detox. They’ll want to pick-up this book and do more challenging and fun activities, instead of sitting down in front of a screen.Unlike TV and video games, this book benefits your child:Building their confidence by encouraging them to try new thingsPromoting mindfulness, positivity, and self-reflection with creative journal promptsGrowing their self-esteem by keeping them active and engaged in learning with challenges, crafts, and more!If your kids enjoyed books like Growth Mindset Activities for Kids; Learn, Grow, Succeed!; or You Got This, then they’ll love Challenge Accepted!
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